


Planes, 1 card of ASF's is vital in most games, SU25T and SU27M give you the ability to destroy heavy tanks which a mech deck lacks, the iron bomber is ok but not really essential. Tanks, too many cards so pared down, picks are fine though.ĪTGM vehicles are mostly bad and the bmp3's in your infantry tab are much much better than your vehicle tab picks, SU122 is good cheap fire support and is important to supplement your BMPTs which are too valuable to use as meatshields. Support: mortars are essential for providing smoke to protect your expensive tanks from ground and air launched atgms, Pion is better than the 7he cheapo howitzers as the 10he does a lot more damage and enables you to snipe high value units if they stay in 1 spot for too long, a couple of them can soften up a town or forest quite nicely before an attack. The recon card in the helo are fine, but the machine gun on the more expensive one is significantly stronger than the one on the cheaper helo, but its personal preference. Always take 1 card of recon infantry in a cheap transport for sprinkling over the map. Recon exceptional ground optics are worthless unfortunately, the brdm 3 is quite good for openers, sneaky flanks and map control, you can swap for recon t55 if you want something with more durability but the gun is not great. BMP1D is a nice unit for forest fighting, and base sapery are nice for forest grinding too as they have 10hp and don't run out of ammo too quick, sapery 85 are harder to use and require a lot of babysitting to get the most out of them., you need other infantry to shield them and your spetznaz have the same launcher while having the speed to hit and run enemy line infantry squads. BMP3's are one of the best atgm vehicles in game and are a must have in mech as their atgm is fast and relatively accurate, the 2800 m range makes it easier to snipe stuff without taking return fire. Unless you're playing 1v1 you should find 6 cv's adequate for most team games.Ģ cards of manpads are excessive, infantry atgms 4 is probably not enough and you get them upvetted in mech anyway so i've downvetted them. brief notes, Logi: Jeep cv's are bad, infantry cv's and tank cv's are either easier to hide or much more durable. I've tweaked your deck quite heavily to make it a bit more meta for most types of games, obviously it can be refined further but i've tried to clear out units which are either taken in excessive quantities or are useless. As the other user mentioned the boot camp discord is a good place to go for gameplay and deck building help, you should be able to find an invite link on the wargame reddit.
